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AI Insights · Timothy · April 2025

Top Boxing Games in Romania: Q1 2025 Performance Review

Explore the performance trends of the top boxing games on a unified platform in Romania during Q1 2025, based on Sensor Tower data.

Top Boxing Games in Romania: Q1 2025 Performance Review

In the first quarter of 2025, boxing games have shown varied performance trends in Romania. Here's a detailed look at the top five games based on Sensor Tower data.

WWE SLAM by Topps® Card Trader experienced a significant rise in weekly revenue, peaking at approximately $376 in mid-March. However, downloads remained minimal throughout the quarter, with active users also showing limited engagement.

Real Boxing 2 from Vivid Games S.A. maintained a consistent presence with weekly downloads fluctuating between 1.5K and 3K. Revenue trends were stable, averaging around $50 to $85 weekly, while active users slightly decreased from 5.1K to 3.3K.

WWE Mayhem saw a gradual decline in both downloads and active users over the quarter. Revenue remained relatively steady, with a peak at $79 in mid-March.

Boxing Star: Boxing Fight Game faced a downturn in downloads, descending from 772 to 154. Revenue experienced minor fluctuations, averaging around $50 weekly. Active users also followed a declining trend, falling from 1.2K to 253.

Finally, Punch Club maintained modest revenue levels, peaking at $68 in early March. However, the game did not record new downloads or active users during the quarter.

For more comprehensive insights into these trends, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2025